New StrategyR Study Highlights $ 4.5 Billion Global Market for Gaming Peripherals by 2026

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SAN FRANCISCO, October 8, 2021 / PRNewswire / – A new market study released by Global Industry Analysts Inc., (GIA), the leading market research firm, today released its report titled “Gaming Peripheral – Global Market Trajectory & Analytics”. The report presents new perspectives on the opportunities and challenges in a dramatically transformed post-COVID-19 market.

Game device

FACTS AT A GLANCE
Editing: 9; Posted: April 2021
Executive pool: 10872
Companies: 34 – Players covered include Cooler Master Technology Inc .; Corsair Components, Inc .; Creative Technology Ltd .; GIOTECK; Jabra; Kingston Technology Co., Inc .; Logitech; Microsoft Corporation; Plantronics, Inc .; Razer Inc .; ROCCAT Studios Taipei; Sennheiser Electronic GmbH & Co. KG; Sentey Inc .; SHARKOON Technologies GmbH; Shure incorporated; Skullcandy, Inc .; Sony Corporation; SteelSeries ApS; Thermaltake Technology Co., Ltd .; Thrustmaster; Turtle Beach Corporation et al.
Blanket: All major geographies and key segments
Segments: Game device (PC (desktop / laptop), game consoles); Technology (wired, wireless); Type (gamepads, game keyboards, gamepads, virtual reality devices, other types)
Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; UK; Spain; Russia; and rest of Europe); Asia Pacific (Australia; India; South Korea; and rest of Asia Pacific); Latin America (Argentina; Brazil; Mexico; and rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and rest of Middle East); and Africa.

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ABSTRACT-

Global Gaming Peripherals Market To Reach $ 4.5 billion by 2026
Amid the COVID-19 crisis, the global gaming peripherals market is estimated to be US $ 2.7 billion in 2020, is expected to reach a revised size of US $ 4.5 billion by 2026, with a CAGR of 8.5% over the analysis period. Joysticks, one of the segments analyzed in the report, is expected to register a CAGR of 9.3% and reach US $ 944.3 million at the end of the analysis period. After a thorough analysis of the business implications of the pandemic and the induced economic crisis, the growth of the gaming keyboards segment is readjusted to a revised CAGR of 8.2% for the next 7 year period.

The US market is estimated at $ 802.1 million in 2021, when China is expected to reach $ 905.8 million by 2026
The market for gaming peripherals in the United States is estimated at US $ 802.1 million in 2021. China, the world’s second-largest economy, is expected to reach a projected market size of US $ 905.8 million by 2026, with a CAGR of 11.4% over the analysis period. Other notable geographic markets include Japan and Canada, each forecasts growth of 5.8% and 7.1% respectively during the analysis period. In Europe, Germany is expected to grow by about 6.5% CAGR.

Throttle segment to reach US $ 818.5 million by 2026
In the global Joystick segment, United States, Canada, Japan, China and Europe will lead to the estimated 6.6% CAGR for this segment. These regional markets representing a combined market size of US $ 402.6 million in 2020 will reach a projected size of US $ 628.6 million before the end of the analysis period. China will remain among the most dynamic of this group of regional markets. Following

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About Global Industry Analysts, Inc. and StrategyR ™
Global Industry Analysts, Inc., (www.strategyr.com) is a renowned market research publisher, the only influencer-focused market research company in the world. Proudly serving more than 42,000 clients in 36 countries, GIA has been recognized for its accurate forecasting of markets and industries for more than 33 years.

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Zak Ali
Director, Corporate Communications
Global Industry Analysts, Inc.
Phone: 1-408-528-9966
www.StrategyR.com
Email: [email protected]

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SOURCE Global Industry Analysts, Inc.

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